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Weapons are used to battle. You earn them throughout the game.

They all have a durability level so the more you use them the lower the durrabilty, and some weapons such as guns will need ammo like the shotgun.

Melee Weapons[]

Fist[]

This is the default when you have no weapon equipped.Wash your hands after.

Level Requirement: 1

Dmg Damage- Depends on your own Damage Skill level.

Dura Durability- No Durability.

  • Jab- Energy 1
  • Punch- Energy2


Nail N' Board[]

This is the first weapon you will receive in the game.But better then nothing.

Level Requirement: 1

Dmg Damage- 10

Dura Durability- 75

  • Smack- Energy 1
  • Wild Swing- Energy 2
  • Run 'n' Smash- Energy 3


Frying Pan[]

This is found in Episode 1.Not the best.

Level Requirement: 3

Dmg Damage- 24

Dura Durability- 75

  • Klonk- Energy 1
  • Flash Fry- Energy 2
  • Clobber- Energy 3

Ukulele[]

This is found by scavenging. It may be found as early as Episode 2.

Level Requirement: 5

Dmg Damage- 30

Dura Durability- 39

  • Pluck- Energy 1
  • Strum- Energy 1
  • Twang- Energy 3
  • Serenade- Energy 4


Severed Hand Weapon[]

This is given to you by Raider in Episode 2.Just don't leave it for to long.

Level Requirement: 6

Dmg Damage- 37

Dura Durability- 41

  • Claw Strike- Energy 1
  • Flesh Rip- Energy 2
  • Running Claw- Energy 3
  • Death Swipe- Energy 4


Bear Knuckles[]

Acquisition: Dropped by Angry Zombie at Diner on 4th street in Episode 4 (level 11), or purchased with Gold Skulls. Don't try it on a bear.Just don't.

  • Jab- Energy 1
  • Bear Slug- Energy 2


Fire Saw (Fire)[]

Acquisition: Bounty reward (level 17) at 4100 green skulls during the Infestation event.

  • Flesh Wound- Energy 1 (Melee and Close Range Only)
  • Running Slice- Energy 2
  • Gouge- Energy 3
  • Slice N' Dice- Energy 4 (Melee Range Only)

Ranged Weapons[]

Shotgun[]

Acquisition: This is the first ranged weapon you receive after killing Zombie Chopper Dave. It can also be scavenged or purchased from a merchant.

Ammo Capacity- 8 Shotgun Ammo

Minimum Energy Use - 1

Melee Attack - No


Black Shotgun[]

Acquisition: Purchased from a merchant.Much cooler then the first.

Ammo Capacity- 10 Shotgun Ammo

  • Blast Fire- Energy 1 + 1 Shotgun Ammo
  • Gut Fire- Energy 2 + 2 Shotgun Ammo
  • Blammo Blast- Energy 3 + 2 Shotgun Ammo (Melee Range Only)


Beretta[]

Acquisition: Purchased from a merchant or scavenged.

Ammo Capacity- # Pistol Ammo

Minimum Energy Use - 1

Melee Attack -


Revolver[]

Acquisition: Purchased from a merchant or scavenged.Ride' m cowboy!

Ammo Capacity- 6 Pistol Ammo

Minimum Energy Use - 1

Melee Attack -


Magnum[]

Acquisition: Purchased from a merchant or scavenged.Do ya feel lucky,well do ya?

Ammo Capacity- # Pistol Ammo

Minimum Energy Use - 2

Melee Attack -


Trashy Pistol (Poison)[]

Acquisition: Bounty reward (level 13) at 950 green skulls during the Infestation event.

Ammo Capacity- 24 Pistol Ammo

  • Pistol Whip - Energy 1 (Melee Range Only)
  • Quick Burst- Energy 2 + 2 Pistol Ammo
  • Clip Spray- Energy 4 + 3 Pistol Ammo (Melee Range Only)


Pirate Pistol[]

Acquisition: Special event reward or purchased with Gold Skulls.ARR!

Ammo Capacity- 12 Pistol Ammo

Minimum Energy Use - 1

Melee Attack - Yes (Pistol Whip)


AK-47[]

Acquisition: Purchased from a merchant or scavenged.

Ammo Capacity- # Rifle Ammo

Minimum Energy Use - 1

Melee Attack - Yes


A-91[]

Acquisition: Reward (lvl 20 ) for score of A or higher on Episode

Ammo Capacity- 30 Rifle Ammo

Minimum Energy Use - 1

Melee Attack - No


M-16[]

Acquisition:

Ammo Capacity- 22 Rifle Ammo

Minimum Energy Use -

Melee Attack -


Poisoned Weapons[]

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